In light of the fact that that I’m following Scrum, I should be having sprint review meetings. The purpose of these meetings in the “normal” world would be to show the current state of development to the product owner and perhaps anyone else that’s peripherally involved and has a stake in the project (the product Continue reading →
9:07: After all of that math yesterday, I think I’m in the mood for some art. I think I’m going to start by trying to make my combat engine look a little nicer, starting with maybe a skybox, and some improvements to what the grid looks like. The blue lines just aren’t cutting it for Continue reading →
So all day, I’ve been trying to get all of my transformations for my game working correctly. One of the big key things, that I believe I just got up and running, is building a transformation matrix from one basis to another. I thought it would be worth posting that work here. This post kind Continue reading →