100 Experience Points
An Adventure in Indie Game Development

XNA in Visual Studio 2012 and 2013

A few weeks ago, I got a couple of emails from two different people, both of them pointing me in the direction of some steps that would get XNA installed in Visual Studio 2012 or 2013. I should mention that in the past, I’ve followed directions like this without success. I had one time where I spent about 10 hours total mucking around with configuration files and never had anything happen, and another time where I got the XNA extension loaded, but the content project just didn’t work at all. So I’ve just been staying with Visual Studio 2010 for XNA development (while using 2012 and now 2013 for other development).

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