100 Experience Points
An Adventure in Indie Game Development

Day 12: 22 January 2013

Today was the best weekday I’ve had so far. I didn’t do my sprint retrospective yet, but I did do my sprint planning. Then I got the camera movement working in the shipyard, plus I finally got back to making the grid work better. I still have a little more to go, but I didn’t have the frustrations with it that I had before.

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