100 Experience Points
An Adventure in Indie Game Development

Going for a Quick Win

It’s now Saturday morning. My frustrations have been growing since about Wednesday, though I’m in a slightly better mood this morning than I have been for a while.

I think I’ve come to realize a couple of very important things.

First, this grid is probably not just a decorative thing, like I had originally planned. Now that I’m seeing it in action, I can tell you it is critical to helping you know what’s actually visible to your ships and what isn’t. That actually means it’s worth more time that I had originally supposed, even though it’s taking longer than I had originally planned.

Second, I’ve got to get myself out of this rut. I hate to leave a feature, especially one that I feel is pretty important, but I think I need to. At least for a few hours. I suspect it will still be finished by the end of my sprint on Sunday, but I need to switch to a different task that is more manageable right now. Something that I can quickly implement and test, and come away saying I’ve finished something, and claim the points on the Scrum board.

If you’re squeamish, don’t look at the image below, which shows my stalled sprint:

Day 8 Burndown

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