100 Experience Points
An Adventure in Indie Game Development

The Hypothesis

I keep asking myself why I’m doing this. I guess when I’m honest with myself, the reason why I’m doing this is just because.

Why do people climb Mount Everest? Why do people go to the moon?

To quote President John F. Kennedy:

We choose to go to the moon in this decade and do the other things, not because they are easy, but because they are hard, because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept, one we are unwilling to postpone, and one which we intend to win….

I’m making a game because it’s there to be made. Because it will test the limits of what I, personally, am capable of. Because it is something that will make me a better programmer, a better software/game creator, and (through this blog) a better writer.

But looking a little deeper, and perhaps to address some of the fears that I’ve had about whether this is even doable for me, I propose an additional hypothesis. After all, I’ve been calling this an experiment, and what good is an experiment without a hypothesis. Here it is:

The 100XP Hypothesis:

It is possible to make a truly interesting and fun game in 100 days, without compromising your day job, and without giving up your life or your sleep.

What’s left to be seen is whether that hypothesis is true or not.

I’m hoping it is.

And I intend to win.

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