100 Experience Points
An Adventure in Indie Game Development

Day 63: 6 April 2013

I’m writing this at the end of a long day of programming. I feel like I did a lot today, but when I look at the game, it doesn’t seem like all that much changed. I essentially completely revamped the way weapons work. They now function with a time-to-live, whereas before, they disappeared when they reached a certain target. The new way really opens up a lot more possibilities, and will just flat out work better in terms of collisions/intersections.

The way things take damage has also been completely redone too.

And now ships as a whole will take damage. There needs to be more work done here, but that will have to wait until tomorrow.