100 Experience Points
An Adventure in Indie Game Development

Day 87: 14 May 2013

Shields are up and running now. Enjoy!

If you get a chance to play around with it, I’d love to hear your feedback on how they work for you. The enemy fleet has no shields right now, so you have a distinct advantage. Try to put yourself in the receiving end of it and let me know if they’re too strong, too weak, etc. Does the recharge rate feel right? What about the amount of shields you get when you add multiple shield generators? (Remember, it doesn’t add up linearly. A 10th shield generator actually gets you fewer points of damage that you can take than the first one does.)

The updated damage engine still isn’t complete. I’m adding in armor, which subtracts a constant amount from any damage the ship actually takes. That will be tomorrow’s task.