100 Experience Points
An Adventure in Indie Game Development

Yet Another Delay

Sorry for the complete lack of updates over the last week or two.

When I first started with this little project, I said to myself, if this ever becomes no fun, I’ll be stopping, even if it hasn’t been 100 days.

Well, it’s still fun, it’s just that I’m exhausted. I’ve worn myself out between this, work (which has become significantly more time consuming, as we near a release of our software), and other things.

So I’ve backed off on this, and I’m taking a little break. (Most of the break has already happened, at this point.) This wasn’t in the plans when I started. I had kind of decided that even if I took a break, the day count would keep ticking up.

But it’s my project, and I get to decide to do whatever I want.

The thing is, I think this game could be a really cool game, if I could focus hard on it for one or two more weekends. But being burned out makes that pretty tough.

So here’s the new plan. I’m going to take the rest of this week off, up until Friday night. This weekend, the plan is to focus solely on this game, and do some awesome things with it.

Until then, I’m probably not going to spend much time thinking about this game. If I feel up to it, I may make some improvements (maybe even some new MonoGame tutorials) on my tutorial website instead.

I hope you guys can forgive me for the delay.

Of course, a big part of my purpose in doing this was to record what it’s truly like to make a “real” game in your spare time. The feeling of being a little burned out turns out to be a part of that. (At least, it was for me!)




26 April 2013 at 12:44 am

no no… most of programming projects arent realased because of programming team gived up. idea of game programming is simple, put object here, 2d texture here and you get some game looking item. but then you feel that you can do everything, and you flow with your mind to create super-uber game. that dasnt work that way. you need to create something suitable for you. not game of your dreams.

on your website you wrote “writing about the experience of making a game” – dont let to tired of project and abandon was your final game-making experience.

wish you best luck and dont give up 🙂


26 April 2013 at 12:57 am

You won your rest, sir, But I will not let you pass this weekend with nothing too. HEAR ME! Sons of Coding! Of Developöent! My brothers. I see in your eyes the same fatigue that would take the heart of me. A day may come when the endurance of Men fails, when we forsake our dreams and break all bonds of game developöent, but it is not this day. An hour of bugs and malfunctioning algorithms when the Age of XNA comes crashing down, but it is not this weekend! This weekend we CODE! By all that you hold dear on this good earth, I bid you CODE, Men of the Development!


27 April 2013 at 12:45 pm

Hola! I read your blog entry on different technologies for multiplatform game development. I’ve been doing XNA based game framework myself for about a month now. It’s visible here: http://blog.codesmith.fi. However…

This post was not about my framework. I recently discovered a engine called DeltaEngine, which sounds promising. They have problems like the documentation is totally outdated, but the promise is pretty nice. They say they will provide multi-platform development (including movile, WMP, Android, iPhone), and everything should be doable without Xamarin license.

I’m still trying to find out more info, it’s hard to get into it seems. But the licensing terms are pretty nice…

-erno (@CodesmithHQ in twitter)