Yet Another Delay
Sorry for the complete lack of updates over the last week or two.
When I first started with this little project, I said to myself, if this ever becomes no fun, I’ll be stopping, even if it hasn’t been 100 days.
Well, it’s still fun, it’s just that I’m exhausted. I’ve worn myself out between this, work (which has become significantly more time consuming, as we near a release of our software), and other things.
So I’ve backed off on this, and I’m taking a little break. (Most of the break has already happened, at this point.) This wasn’t in the plans when I started. I had kind of decided that even if I took a break, the day count would keep ticking up.
But it’s my project, and I get to decide to do whatever I want.
The thing is, I think this game could be a really cool game, if I could focus hard on it for one or two more weekends. But being burned out makes that pretty tough.
So here’s the new plan. I’m going to take the rest of this week off, up until Friday night. This weekend, the plan is to focus solely on this game, and do some awesome things with it.
Until then, I’m probably not going to spend much time thinking about this game. If I feel up to it, I may make some improvements (maybe even some new MonoGame tutorials) on my tutorial website instead.
I hope you guys can forgive me for the delay.
Of course, a big part of my purpose in doing this was to record what it’s truly like to make a “real” game in your spare time. The feeling of being a little burned out turns out to be a part of that. (At least, it was for me!)