100 Experience Points
An Adventure in Indie Game Development

Day 45: 19 March 2013

21:11: It feels like another fairly late day, but I think there’s enough time to get some interesting things accomplished. Starting with getting ship parts to quit floating in the Fleet Command screen. I actually know what’s causing this (the way they’re attached in the Shipyard screen) and I think it will be fairly easy to address.

22:36: Well here’s the Fleet Command screen working a little better. I’ve built three different ships for my fleet. There’s still a lot of cleanup in this area, but things are working a little better than they were before.

Fleet Command Working Better

I feel like things aren’t progressing quite as well as I’d like them to right now. I wonder if you guys are getting a little bored, since development is moving forward at what feels like kind of a slow pace… 😀




20 March 2013 at 06:48 am

Never! It may seem slow to you but I believe it’s coming along quite well and in a healtht speed. Once you solve these couple screens and ship/fleet saving/loading, there is very little to do in terms of background management! All you will need is eye and ear candies (which would be very entertaining:) )and some content! And if you want to cut the content part, all you need will be to make it mutiplayer only, then you will only have to bother with asteroids, skybox pictures, some space junks etc. 😀

Don’t you dare to sulk, this is something we are waiting with burning hopes!


20 March 2013 at 11:16 am

What Windwalker said; we’re not bored! Although I just joined a few days ago..